No recovery attempts are to be made under any circumstances. The Foundation keeps 106 locked away behind forty layers of lead–lined steel, which have to be replaced frequently.
You can do this by causing tactical blackouts, making the escaping players easier to get by locking doors in front of them, or by unlocking the gate to SCP-914, where most dboys and scientists will be hiding. Click here to toggle editing of individual sections of the page (if possible). It remains in a dormant state for up to three months, simply waiting for its prey. This appearance may vary, but the “rotting” quality is observed in all forms.
He had an unusual aura to him, and most of his bunkmates were unlucky, catching trench-foot in the shared showers with him and one time even muttering a soldier's daughter's name in his sleep. All physical interaction must be approved by no less than a two-thirds vote from O5-Command, and may only extend to testing situations. Such interactions must be carried out in the highest security AR-II facilities after the evacuation of insignificant personnel. The container will be sealed within forty layers of identical material, each layer separated by no less than 36cm of empty space. All personnel (research, security, class D etc.) Prior to the events of the breach, SCP–106 had previously already breached containment and made contact with SCP-079 (who causes the Foundation-wide breach) and most likely forms an alliance with the AI. SCP-106, AKA the Old Man, is an extremely dangerous Keter-class creature currently under guard by The SCP Foundation.
It attacks by biting, usually taking 2 bites to kill a human.SCP-939 can also talk to players using the key you assigned to the “939’s speech” function. This is observed as rusting, rotting, and cracking of materials, and the creation of a black, mucus-like substance similar to the material that coats SCP-106. In what followed, SCP–106 killed a teenage girl, two young boys, a mother, and a MTF (Mobile Task Force) agent who was sent to re-contain SCP–106. It is presumed that SCP–106 had killed one of the agents and damaged 079's containment door (which was actually caused by 079 itself). Container is to remain suspended no less than 60cm from any surface by ELO-IID electromagnetic supports.Secondary containment area is to be comprised of sixteen spherical “cells”, each filled with various fluids and a random assembly of surfaces and supports.
The murders are described very vividly and give a clear idea on how SCP–106 kills. This will activate the rage state anyway… somehow…[haunting screams of the Femur Breaker in the distance]SCP-106 has the lowest health out of all main SCPs only being beaten by sub-SCP-049-2.
Unless otherwise stated, the content of this page is licensed under No recovery attempts are to be made under any circumstances.Corrosion damage on the initial recovery cell. He slowly tracks the player down throughout the game and is able to pass through walls due to his matter-phasing ability. He most commonly spawns in the maintenance tunnels and will 100% of time spawn in 895's room. Previous, more proactive special containment procedures have been recalled due to the events of breaches ██, ███, ██, █, and ████.SCP-106 appears to go through long periods of “dormancy”, in which it will remain completely motionless for up to three months. However, in the recent updates, he will now pause mid-run and then pursue the player. All of the men were accounted for in this "tower" - except one. All staff (Research, Security, Class D, etc.) Object Class: Keter. Any items, movement, or non-normal activity noted within the secondary cell will result in a full site lock-down. Upon spawning you can see alot of diffirent things on the HUD.
He began speaking of sick fantasies of the flesh, and once stood above a soldier while he slept with a twisted smile.
This medium is to be replaced in 48 hour cycles, and constantly monitored for any “corrosion” intrusion.Any corrosion observed on any containment cell surfaces, staff members, or other site locations within two hundred meters of SCP-106 are to be reported to Site Security immediately. No physical interaction with SCP-106 is allowed at any time. All physical interaction must be approved by no less than a two-thirds vote from O5-Command, and may only extend to testing situations. To achieve this, the player must turn on the sound transmission to blare over the Foundation's intercom and break a D-Class's femur bone. He is of high importance to keep contained due to his hazardous and hostile nature.
His attack is short ranged and has a cooldown of around 0.75sSCP-106 upon hitting an enemy, sends it to his Pocket Dimension, also dealing half the enemy’s health in the process, or instakills the enemy if their health is less that 50%. The larger a group is, the less damage you’ll do, and the more damage you’ll take.SCP-939 is unique in the way how it sees things.
SCP-106 is a sentient being, SCP-106 appears to be aware of several things beyond the scope of pure instinct and genetic memory.
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